You can use the visual grid in the Scene view to precisely align GameObjects by snapping (moving) them to the nearest grid location.
The Scene view grid can be customized in many ways. You can choose which color the grid displays in, which axis to display the grid on, and how transparent or opaque the grid lines appear. You can also change the size of the grid lines and how GameObjects snap to the grid.
Many of Scene view grid actions support keyboard shortcuts. You can refer to which key combinations are assigned to these actions and use the Shortcuts Manager to customize them.
| Topic | Description |
|---|---|
| Enable automatic snapping to grid | Enable automatic grid snapping for GameObjects. |
| Move, rotate, and scale in increments | Transform a GameObject in increments. If you need to change how much you are moving, rotating, or scaling, you can change the increment snap values. |
| Align a GameObject to the grid | Align a GameObject to the nearest grid point on a single axis or on all axes at once. |
| Customize the grid | Modify the appearance and behaviour of the grid. For example, choose which grid lines display, resize the grid, change its opacity, or reset grid values and settings to default. |
| Grid and snap shortcuts | A list of the default keyboard shortcuts for the Scene view grid. |
| Grid and Snap overlay | Use the Grid and Snap overlay to modify how the grid behaves and to toggle grid snapping. |