Legacy Documentation: Version 5.5
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EditorApplication.isPaused

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public static var isPaused: bool;
public static bool isPaused;

Description

Is editor currently paused?

Lets you change pause state programmatically, like pressing the Pause button in the main toolbar.

See Also: isPlaying.

// Simple editor Script that lets you save a scene while in play mode.
// WARNING: All Undo posibilities are lost after saving the scene.

import UnityEditor;

@MenuItem("Example/Save Scene while on play mode") static function EditorPlaying() { if(EditorApplication.isPlaying) { var sceneName : String = EditorApplication.currentScene; var path : String [] = sceneName.Split(char.Parse("/")); path[path.Length -1] = "Temp_" + path[path.Length-1]; var tempScene = String.Join("/",path);

EditorApplication.SaveScene(tempScene); EditorApplication.isPaused = false; EditorApplication.isPlaying = false; FileUtil.DeleteFileOrDirectory(EditorApplication.currentScene); FileUtil.MoveFileOrDirectory(tempScene, sceneName); FileUtil.DeleteFileOrDirectory(tempScene); EditorApplication.OpenScene(sceneName); } }
// Simple editor Script that confirms the running
// game is paused.

using UnityEngine; using UnityEngine.SceneManagement;

public class isPausedExample {

[MenuItem("Examples/Scene paused in play mode")] static void EditorPlaying() {

if (EditorApplication.isPaused) { Debug.Log("Paused"); } } }