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EditorUtility.CreateGameObjectWithHideFlags

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public static function CreateGameObjectWithHideFlags(name: string, flags: HideFlags, params components: Type[]): GameObject;
public static GameObject CreateGameObjectWithHideFlags(string name, HideFlags flags, params Type[] components);

Parameters

Description

Creates a game object with HideFlags and specified components.

This is very similar to creating a GameObject the usual way, except it sets the specified HideFlags immediately.

Editor Window that shows how does the example looks.

#pragma strict
public class CreateGOHideFlagsExample extends EditorWindow {
	var objName: String = "GameObject";
	var instanceID: int = 0;
	var create: boolean = true;
	var go: GameObject = null;
	var hideHierarchy: boolean = false;
	@MenuItem("Example/GameObject Flags")
	static function Init() {
		// Get existing open window or if none, make a new one:
		var window: CreateGOHideFlagsExample = CreateGOHideFlagsExampleEditorWindow.GetWindow(CreateGOHideFlagsExample);
		window.Show();
	}
	function OnGUI() {
		create = EditorGUILayout.Toggle("Create a GO:", create);
		GUI.enabled = create;
		objName = EditorGUILayout.TextField("GameObject Name:", objName);
		if (GUILayout.Button("Create")) {
			var created: GameObject = EditorUtility.CreateGameObjectWithHideFlags(objName, hideHierarchy ? HideFlags.HideInHierarchy : 0);
			instanceID = created.GetInstanceID();
			Debug.Log("Created GameObject ID: " + instanceID);
		}
		GUI.enabled = !create;
		EditorGUILayout.BeginHorizontal();
		instanceID = EditorGUILayout.IntField("Instance ID:", instanceID);
		if (GUILayout.Button("Search & Update flags")) {
			go = null;
			go = EditorUtility.InstanceIDToObject(instanceID) as GameObject;
			if (go)
				go.hideFlags = hideHierarchy ? HideFlags.HideInHierarchy : 0;
		}
		EditorGUILayout.EndHorizontal();
		if (!go)
			EditorGUILayout.LabelField("Object: ", (go == null) ? "No object was found" : go.name);
		GUI.enabled = true;
		hideHierarchy = EditorGUILayout.Toggle("HideInHierarchy", hideHierarchy);
	}
	function OnInspectorUpdate() {
		Repaint();
	}
}
using UnityEngine;
using UnityEditor;

public class CreateGOHideFlagsExample : EditorWindow { string objName = "GameObject"; int instanceID = 0; bool create = true; GameObject go = null; bool hideHierarchy = false;

[MenuItem( "Example/GameObject Flags" )] static void Init( ) { // Get existing open window or if none, make a new one: CreateGOHideFlagsExample window = (CreateGOHideFlagsExample)EditorWindow.GetWindow( typeof(CreateGOHideFlagsExample) ); window.Show( ); }

void OnGUI( ) { create = EditorGUILayout.Toggle( "Create a GO:", create ); GUI.enabled = create;

objName = EditorGUILayout.TextField( "GameObject Name:", objName ); if( GUILayout.Button( "Create" ) ) { GameObject created = EditorUtility.CreateGameObjectWithHideFlags( objName, hideHierarchy ? HideFlags.HideInHierarchy : 0);

instanceID = created.GetInstanceID( ); Debug.Log( "Created GameObject ID: " + instanceID ); }

GUI.enabled = !create;

EditorGUILayout.BeginHorizontal( );

instanceID = EditorGUILayout.IntField( "Instance ID:", instanceID );

if( GUILayout.Button( "Search & Update flags" ) ) { go = null; go = EditorUtility.InstanceIDToObject( instanceID ) as GameObject; if( go ) go.hideFlags = hideHierarchy ? HideFlags.HideInHierarchy : 0; }

EditorGUILayout.EndHorizontal( );

if( !go ) EditorGUILayout.LabelField( "Object: ", (go == null) ? "No object was found" : go.name );

GUI.enabled = true; hideHierarchy = EditorGUILayout.Toggle( "HideInHierarchy", hideHierarchy ); }

void OnInspectorUpdate( ) { Repaint( ); } }