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EditorUtility.InstanceIDToObject

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public static function InstanceIDToObject(instanceID: int): Object;
public static Object InstanceIDToObject(int instanceID);

Parameters

Description

Translates an instance ID to a reference to an object.

If the object is not loaded from disk, loads it from disk.


Editor Window to enter the instance ID and print the name of the object.

#pragma strict
public class InstanceIDToObjectExample extends EditorWindow {
	static var id: int;
	@MenuItem("Example/ID To Name")
	static function Init() {
		// Get existing open window or if none, make a new one:
		var window: InstanceIDToObjectExample = InstanceIDToObjectExampleEditorWindow.GetWindow(InstanceIDToObjectExample);
		window.Show();
	}
	function OnGUI() {
		id = EditorGUILayout.IntField("Instance ID:", id);
		if (GUILayout.Button("Find Name")) {
			var obj: Object = EditorUtility.InstanceIDToObject(id);
			if (!obj)
				Debug.LogError("No object could be found with instance id: " + id);
			else
				Debug.Log("Object's name: " + obj.name);
		}
	}
	function OnInspectorUpdate() {
		Repaint();
	}
}
using UnityEngine;
using UnityEditor;

public class InstanceIDToObjectExample : EditorWindow { static int id;

[MenuItem( "Example/ID To Name" )] static void Init( ) { // Get existing open window or if none, make a new one: InstanceIDToObjectExample window = (InstanceIDToObjectExample)EditorWindow.GetWindow( typeof(InstanceIDToObjectExample ) ); window.Show( ); }

void OnGUI( ) { id = EditorGUILayout.IntField( "Instance ID:", id ); if( GUILayout.Button( "Find Name" ) ) { Object obj = EditorUtility.InstanceIDToObject( id ); if( !obj ) Debug.LogError( "No object could be found with instance id: " + id ); else Debug.Log( "Object's name: " + obj.name ); } }

void OnInspectorUpdate( ) { Repaint( ); } }