Legacy Documentation: Version 5.3
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EditorPrefs.GetString

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public static function GetString(key: string, defaultValue: string = ""): string;
public static string GetString(string key, string defaultValue = "");

Parameters

Description

Returns the value corresponding to key in the preference file if it exists.

If it doesn't exist, it will return defaultValue.


Quick notes that last between Unity Sessions.

// Simple Editor Script that lets you create / save quick notes
// Between Unity Sessions.

class QuickNotes extends EditorWindow {

var note : String = "Notes:\n->\n->";

@MenuItem("Examples/QuickNotes") static function Init() { var window = GetWindow(QuickNotes); window.Show(); }

function OnGUI() { note = EditorGUILayout.TextArea(note, GUILayout.Width(position.width-5), GUILayout.Height(position.height - 30)); EditorGUILayout.BeginHorizontal(); if(GUILayout.Button("Reset")) note = ""; if(GUILayout.Button("Clear Story",GUILayout.Width(72))) { note = "Notes:\n->\n->"; } EditorGUILayout.EndHorizontal(); }

function OnFocus() { if(EditorPrefs.HasKey("QuickNotes")) note = EditorPrefs.GetString("QuickNotes"); }

function OnLostFocus() { EditorPrefs.SetString("QuickNotes",note); }

function OnDestroy() { EditorPrefs.SetString("QuickNotes",note); } }