Legacy Documentation: Version 5.3
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EditorGUILayout.BeginHorizontal

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public static function BeginHorizontal(params options: GUILayoutOption[]): Rect;
public static Rect BeginHorizontal(params GUILayoutOption[] options);
public static function BeginHorizontal(style: GUIStyle, params options: GUILayoutOption[]): Rect;
public static Rect BeginHorizontal(GUIStyle style, params GUILayoutOption[] options);

Parameters

style Optional GUIStyle.
options An optional list of layout options that specify extra layouting properties. Any values passed in here will override settings defined by the style.
See Also: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight, GUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight.

Description

Begin a horizontal group and get its rect back.

This is an extension to GUILayout.BeginHorizontal. It can be used for making compound controls.


Horizontal Compound group.

#pragma strict
// Create a Horizontal Compound Button
public class BeginEndHorizontalExample extends EditorWindow {
	@MenuItem("Examples/Begin-End Horizontal usage")
	static function Init() {
		var window: BeginEndHorizontalExample = BeginEndHorizontalExampleGetWindow(BeginEndHorizontalExample);
		window.Show();
	}
	function OnGUI() {
		var r: Rect = EditorGUILayout.BeginHorizontal("Button");
		if (GUI.Button(r, GUIContent.none))
			Debug.Log("Go here");
		GUILayout.Label("I'm inside the button");
		GUILayout.Label("So am I");
		EditorGUILayout.EndHorizontal();
	}
}
// Create a Horizontal Compound Button

using UnityEngine; using UnityEditor;

public class BeginEndHorizontalExample : EditorWindow {

[MenuItem("Examples/Begin-End Horizontal usage")] static void Init() { BeginEndHorizontalExample window = (BeginEndHorizontalExample)GetWindow(typeof(BeginEndHorizontalExample)); window.Show(); }

void OnGUI() { Rect r = EditorGUILayout.BeginHorizontal ("Button"); if (GUI.Button (r, GUIContent.none)) Debug.Log ("Go here"); GUILayout.Label ("I'm inside the button"); GUILayout.Label ("So am I"); EditorGUILayout.EndHorizontal (); } }