Legacy Documentation: Version 5.2
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Resources.LoadAll

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public static Object[] LoadAll(string path);
public static Object[] LoadAll(string path, Type systemTypeInstance);

Parameters

path Pathname of the target folder.
systemTypeInstance Type filter for objects returned.

Description

Loads all assets in a folder or file at path in a Resources folder.

If path refers to a folder, all assets in the folder will be returned. If path refers to a file, only that asset will be returned. The path is relative to any Resources folder inside the Assets folder of your project.

Note:
All asset names and paths in Unity use forward slashes, paths using backslashes will not work.

// Loads all assets in the "Resources/Textures" folder
// Then picks a random one from the list.
// Note: Random.Range in this case returns [low,high)
// range, i.e. the high value is not included in the range.

using UnityEngine; using System.Collections;

public class ExampleClass : MonoBehaviour { void Start() { GameObject go = GameObject.CreatePrimitive(PrimitiveType.Cube); Texture2D[] textures = (Texture2D[]) Resources.LoadAll("Textures"); Texture2D texture = textures[Random.Range(0, textures.Length)]; go.GetComponent<Renderer>().material.mainTexture = texture; } }

public static T[] LoadAll(string path);

Parameters

path Pathname of the target folder.

Description

Loads all assets in a folder or file at path in a Resources folder.

If path refers to a folder, all assets in the folder will be returned. If path refers to a file, only that asset will be returned. Only objects of type T will be returned. The path is relative to any Resources folder inside the Assets folder of your project.