controlID | The control ID for the handle. |
position | The world-space position for the start of the handle. |
rotation | The rotation of the handle. |
size | The size of the handle in world-space units. |
Draw a camera-facing Circle. Pass this into handle functions.
Note: Use HandleUtility.GetHandleSize where you might want to have constant screen-sized handles.
Circle Cap in the scene view.
// Draw one Circle on each axis of any GameObject that // has the "DummyCircleCapScript.js" script attached. @CustomEditor (DummyCircleCapScript) class CircleCap extends Editor { var circleSize : float = 1; function OnSceneGUI () { Handles.color = Color.red; Handles.CircleCap(0, target.transform.position + Vector3(5,0,0), target.transform.rotation, circleSize); Handles.color = Color.green; Handles.CircleCap(0, target.transform.position + Vector3(0,5,0), target.transform.rotation, circleSize); Handles.color = Color.blue; Handles.CircleCap(0, target.transform.position + Vector3(0,0,5), target.transform.rotation, circleSize); } }
And the script attached to this Handle: