label | Optional label in front of the field. |
layer | The layer shown in the field. |
style | Optional GUIStyle. |
options | An optional list of layout options that specify extra layouting properties. Any values passed in here will override settings defined by the style .See Also: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight, GUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight. |
int The layer selected by the user.
Make a layer selection field.
Set the layer of the selected GameObjects.
// Simple editor script that lets you set the layer for the selected GameObjects. class EditorGUILayoutLayerField extends EditorWindow { var selectedLayer : int = 0; @MenuItem("Examples/Set Layer For Selection") static function Init() { var window = GetWindow(EditorGUILayoutLayerField); window.Show(); } //Disable menu if we dont have at least 1 gameobject selected @MenuItem("Examples/Set Layer For Selection", true) static function ValidateSelection() { return Selection.activeGameObject != null; } function OnGUI() { selectedLayer = EditorGUILayout.LayerField("Layer for Objects:",selectedLayer); if(GUILayout.Button("Set Layer!")) SetLayer(); } function SetLayer() { for(var go : GameObject in Selection.gameObjects) go.layer = selectedLayer; } }