Select your preferred scripting language. All code snippets will be displayed in this language.
Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.
Closego | Root object of your transform hierarchy. |
rootMotionTransformName | Transform name of the root motion transform. If empty no root motion is defined and you must take care of avatar movement yourself. |
Create a new generic avatar.
All transforms under the root game object will be part of this generic avatar.
function Start() { var go: GameObject = Selection.activeGameObject; if (go != null && go.GetComponent.<Animator>() != null) { var avatar: Avatar = AvatarBuilder.BuildGenericAvatar(go, ""); avatar.name = "Bob"; Debug.Log(avatar.isHuman ? "is human" : "is generic"); var animator: Animator = go.GetComponent.<Animator>() as Animator; animator.avatar = avatar; } }