netId | The id of a networked object. |
void The game object that matches the netId.
This finds the local NetworkIdentity object with the specified network Id.
NetId is a unique number assigned to all objects with NetworkIdentity components in a game. This number is the same on the server and all connected clients for a particular object, so it can be used to identify objects across the network. The FindLocalObject() function is called on a client to transform a netId received from a server to a local game object.