Legacy Documentation: Version 5.1
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ClientScene.AddPlayer

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public static function AddPlayer(readyConn: Networking.NetworkConnection, playerControllerId: short): bool;
public static bool AddPlayer(Networking.NetworkConnection readyConn, short playerControllerId);
public static function AddPlayer(playerControllerId: short): bool;
public static bool AddPlayer(short playerControllerId);

Parameters

readyConn The connection to become ready for this client.
playerControllerId The local player ID number .

Returns

bool True if player was added.

Description

This is the local player ID for the player, for example like which controller a player is using. This is not the global overall player number.