path | Pathname of the target folder. |
systemTypeInstance | Type filter for objects returned. |
Loads all assets in a folder or file at path
in a Resources folder.
If path
refers to a folder, all assets in the folder will be returned.
If path
refers to a file, only that asset will be returned.
The path
is relative to any Resources folder inside the Assets folder of your project.
Note:
All asset names and paths in Unity use forward slashes, paths using backslashes will not work.
#pragma strict // Loads all assets in the "Resources/Textures" folder // Then picks a random one from the list. // Note: Random.Range in this case returns [low,high) // range, i.e. the high value is not included in the range. function Start() { var go = GameObject.CreatePrimitive(PrimitiveType.Cube); var textures = Texture2D[]Resources.LoadAll("Textures"); var texture = textures[Random.Range(0, textures.Length)]; go.GetComponent.<Renderer>().material.mainTexture = texture; }
// Loads all assets in the "Resources/Textures" folder // Then picks a random one from the list. // Note: Random.Range in this case returns [low,high) // range, i.e. the high value is not included in the range.
using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { void Start() { GameObject go = GameObject.CreatePrimitive(PrimitiveType.Cube); Texture2D[] textures = (Texture2D[]) Resources.LoadAll("Textures"); Texture2D texture = textures[Random.Range(0, textures.Length)]; go.GetComponent<Renderer>().material.mainTexture = texture; } }
path | Pathname of the target folder. |
Loads all assets in a folder or file at path
in a Resources folder.
If path
refers to a folder, all assets in the folder will be returned.
If path
refers to a file, only that asset will be returned.
Only objects of type T
will be returned.
The path
is relative to any Resources folder inside the Assets folder of your project.