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GameObject.CreatePrimitive

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public static function CreatePrimitive(type: PrimitiveType): GameObject;
public static GameObject CreatePrimitive(PrimitiveType type);

Parameters

typeThe type of primitive object to create.

Description

Creates a game object with a primitive mesh renderer and appropriate collider.

	// Create a plane, sphere and cube in the scene.

function Start () { var plane : GameObject = GameObject.CreatePrimitive(PrimitiveType.Plane);

var cube : GameObject = GameObject.CreatePrimitive(PrimitiveType.Cube); cube.transform.position = Vector3(0, 0.5, 0);

var sphere : GameObject = GameObject.CreatePrimitive(PrimitiveType.Sphere); sphere.transform.position = Vector3(0, 1.5, 0);

var capsule : GameObject = GameObject.CreatePrimitive(PrimitiveType.Capsule); capsule.transform.position = Vector3(2, 1, 0);

var cylinder : GameObject = GameObject.CreatePrimitive(PrimitiveType.Cylinder); cylinder.transform.position = Vector3(-2, 1, 0); }
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { void Start() { GameObject plane = GameObject.CreatePrimitive(PrimitiveType.Plane); GameObject cube = GameObject.CreatePrimitive(PrimitiveType.Cube); cube.transform.position = new Vector3(0, 0.5F, 0); GameObject sphere = GameObject.CreatePrimitive(PrimitiveType.Sphere); sphere.transform.position = new Vector3(0, 1.5F, 0); GameObject capsule = GameObject.CreatePrimitive(PrimitiveType.Capsule); capsule.transform.position = new Vector3(2, 1, 0); GameObject cylinder = GameObject.CreatePrimitive(PrimitiveType.Cylinder); cylinder.transform.position = new Vector3(-2, 1, 0); } }