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Random.Range

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public static function Range(min: float, max: float): float;
public static float Range(float min, float max);

Parameters

Description

Returns a random float number between and min [inclusive] and max [exclusive] (Read Only).

	// Instantiate the prefab somewhere between -10.0 and 10.0 on the x-z plane 
	var prefab : GameObject;
	function Start () {
		var position: Vector3 = Vector3(Random.Range(-10.0, 10.0), 0, Random.Range(-10.0, 10.0));
		Instantiate(prefab, position, Quaternion.identity);
	}
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { public GameObject prefab; // Instantiate the prefab somewhere between -10.0 and 10.0 on the x-z plane void Start() { Vector3 position = new Vector3(Random.Range(-10.0F, 10.0F), 0, Random.Range(-10.0F, 10.0F)); Instantiate(prefab, position, Quaternion.identity); } }

public static function Range(min: int, max: int): int;
public static int Range(int min, int max);

Parameters

Description

Returns a random integer number between min [inclusive] and max [exclusive] (Read Only).

If max equals min, min will be returned. The returned value will never be max unless min equals max.

	// Loads a random level from the level list

Application.LoadLevel(Random.Range(0, Application.levelCount));
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { void Example() { Application.LoadLevel(Random.Range(0, Application.levelCount)); } }