label | Optional label in front of the field. |
selected | The enum option the field shows. |
style | Optional GUIStyle. |
options | An optional list of layout options that specify extra layouting properties. Any values passed in here will override settings defined by the style .See Also: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight, GUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight. |
Enum The enum option that has been selected by the user.
Make an enum popup selection field.
Takes the currently selected enum value as a parameter and returns the enum value selected by the user.
Creates a primitive selected by the user.
#pragma strict // Creates an instance of a primitive depending on the option selected by the user. public enum OPTIONS { CUBE = 0, SPHERE = 1, PLANE = 2, } public class EditorGUILayoutEnumPopup extends EditorWindow { public var op; @MenuItem("Examples/Editor GUILayout Enum Popup usage") static function Init() { var window = GetWindow(EditorGUILayoutEnumPopup); window.Show(); } function OnGUI() { op = OPTIONSEditorGUILayout.EnumPopup("Primitive to create:", op); if (GUILayout.Button("Create")) InstantiatePrimitive(op); } function InstantiatePrimitive(op) { switch (op) { case OPTIONS.CUBE:var cube = GameObject.CreatePrimitive(PrimitiveType.Cube);
cube.transform.position = Vector3.zero;
break; case OPTIONS.SPHERE:var sphere = GameObject.CreatePrimitive(PrimitiveType.Sphere);
sphere.transform.position = Vector3.zero;
break; case OPTIONS.PLANE:var plane = GameObject.CreatePrimitive(PrimitiveType.Plane);
plane.transform.position = Vector3.zero;
break; default: Debug.LogError("Unrecognized Option");
break; } } }
using UnityEditor; using UnityEngine; using System.Collections;
// Creates an instance of a primitive depending on the option selected by the user. public enum OPTIONS { CUBE = 0, SPHERE = 1, PLANE = 2 }
public class EditorGUILayoutEnumPopup : EditorWindow { public OPTIONS op; [MenuItem("Examples/Editor GUILayout Enum Popup usage")] static void Init() { UnityEditor.EditorWindow window = GetWindow(typeof(EditorGUILayoutEnumPopup)); window.Show(); } void OnGUI() { op = (OPTIONS) EditorGUILayout.EnumPopup("Primitive to create:", op); if (GUILayout.Button("Create")) InstantiatePrimitive(op); } void InstantiatePrimitive(OPTIONS op) { switch(op) { case OPTIONS.CUBE: GameObject cube = GameObject.CreatePrimitive(PrimitiveType.Cube); cube.transform.position = Vector3.zero; break; case OPTIONS.SPHERE: GameObject sphere = GameObject.CreatePrimitive(PrimitiveType.Sphere); sphere.transform.position = Vector3.zero; break; case OPTIONS.PLANE: GameObject plane = GameObject.CreatePrimitive(PrimitiveType.Plane); plane.transform.position = Vector3.zero; break; default: Debug.LogError("Unrecognized Option"); break; } } }