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EditorGUILayout.BeginFadeGroup

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public static function BeginFadeGroup(value: float): bool;
public static bool BeginFadeGroup(float value);

Parameters

valueA value between 0 and 1, 0 being hidden, and 1 being fully visible.

Returns

bool If the group is visible or not.

Description

Begins a group that can be be hidden/shown and the transition will be animated.

using UnityEngine;
using UnityEditor;
using UnityEditor.AnimatedValues;

public class MyWindow : EditorWindow {

AnimBool m_ShowExtraFields; string m_String; Color m_Color = Color.white; int m_Number = 0;

[MenuItem("Window/My Window")] static void Init() { MyWindow window = (MyWindow)EditorWindow.GetWindow (typeof (MyWindow)); }

void OnEnable(){ m_ShowExtraFields = new AnimBool(true); m_ShowExtraFields.valueChanged.AddListener(Repaint); }

void OnGUI () { m_ShowExtraFields.target = EditorGUILayout.ToggleLeft("Show extra fields", m_ShowExtraFields.target);

//Extra block that can be toggled on and off. if (EditorGUILayout.BeginFadeGroup(m_ShowExtraFields.faded)) { EditorGUI.indentLevel++; EditorGUILayout.PrefixLabel("Color"); m_Color = EditorGUILayout.ColorField(m_Color); EditorGUILayout.PrefixLabel("Text"); m_String = EditorGUILayout.TextField(m_String); EditorGUILayout.PrefixLabel("Number"); m_Number = EditorGUILayout.IntSlider(m_Number,0,10); EditorGUI.indentLevel--; }

EditorGUILayout.EndFadeGroup(); } }