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Shader.Find

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public static function Find(name: string): Shader;
public static Shader Find(string name);

Parameters

Description

Finds a shader with the given name.

Shader.Find can be used to switch to another shader without having to keep a reference to the shader. name is the name you can see in the shader popup of any material. Common names are: "Diffuse", "Bumped Diffuse", "VertexLit", "Transparent/Diffuse" etc.

When building a player, a shader will only be included if it is assigned to a material that is used in any scene or if the shader is placed in a "Resources" folder. See Also: Material class.

// Create a material from code
function Start () {
	// Create a material with transparent diffuse shader
	var material = new Material(Shader.Find ("Transparent/Diffuse"));
	material.color = Color.green;
	
	// assign the material to the renderer
	GetComponent.<Renderer>().material = material;
}
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { void Start() { Material material = new Material(Shader.Find("Transparent/Diffuse")); material.color = Color.green; GetComponent<Renderer>().material = material; } }