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Behaviour.isActiveAndEnabled

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public var isActiveAndEnabled: bool;
public bool isActiveAndEnabled;

Description

Has the Behaviour had enabled called.

True while the behaviour is enabled, false when disabled.

#pragma strict
// Required when Using UI elements.
public class Example {
	public var pauseMenu;
	public function Update() {
		//Checks if the object is enabled.
		if (pauseMenu.isActiveAndEnabled) {
			//If the image is enabled, print "Enabled" in the console. (Stops when the image is disabled).
			Debug.Log("Enabled");
		}
	}
}
using UnityEngine;
using System.Collections;
using UnityEngine.UI; // Required when Using UI elements.

public class Example : MonoBehaviour { public Image pauseMenu; public void Update() { //Checks if the object is enabled. if (pauseMenu.isActiveAndEnabled) { //If the image is enabled, print "Enabled" in the console. (Stops when the image is disabled). Debug.Log ("Enabled"); } } }