Tiles the texture, creating a repeating pattern.
When UVs are outside of the 0...1 range, the integer part will be ignored, thus creating a repeating pattern. See Also: Texture.wrapMode, texture assets.
renderer.material.mainTexture.wrapMode = TextureWrapMode.Repeat;
using UnityEngine; using System.Collections; public class ExampleClass : MonoBehaviour { void Example() { renderer.material.mainTexture.wrapMode = TextureWrapMode.Repeat; } }
import UnityEngine import System.Collections public class ExampleClass(MonoBehaviour): def Example() as void: renderer.material.mainTexture.wrapMode = TextureWrapMode.Repeat