path | Pathname of the target folder. |
systemTypeInstance | Type filter for objects returned. |
Loads an asset stored at path
in a Resources folder.
Returns the asset at path
if it can be found otherwise returns null.
Only objects of type
will be returned if this parameter is supplied.
The path
is relative to any Resources folder inside the Assets folder of your project, extensions must be omitted.
// Assigns a texture named "glass" to a Plane. function Start () { var go = new GameObject.CreatePrimitive(PrimitiveType.Cube); go.renderer.material.mainTexture = Resources.Load("glass", Texture2D); }
using UnityEngine; using System.Collections; public class ExampleClass : MonoBehaviour { void Start() { GameObject go = GameObject.CreatePrimitive(PrimitiveType.Cube); go.renderer.material.mainTexture = Resources.Load("glass", typeof(Texture2D)); } }
import UnityEngine import System.Collections public class ExampleClass(MonoBehaviour): def Start() as void: go as GameObject = GameObject.CreatePrimitive(PrimitiveType.Cube) go.renderer.material.mainTexture = Resources.Load('glass', typeof(Texture2D))
// Instantiates a prefab named "enemy" located in any Resources // folder in your project's Assets folder. function Start () { var instance : GameObject = Instantiate(Resources.Load("enemy", GameObject)); }
using UnityEngine; using System.Collections; public class ExampleClass : MonoBehaviour { void Start() { GameObject instance = Instantiate(Resources.Load("enemy", typeof(GameObject))); } }
import UnityEngine import System.Collections public class ExampleClass(MonoBehaviour): def Start() as void: instance as GameObject = Instantiate(Resources.Load('enemy', typeof(GameObject)))
path | Pathname of the target folder. |
Loads an asset stored at path
in a Resources folder.
Returns the asset at path
if it can be found otherwise returns null.
Only objects of type T
will be returned.
The path
is relative to any Resources folder inside the Assets folder of your project, extensions must be omitted.
// Assigns a texture named "glass" to a Plane. function Start () { var go = new GameObject.CreatePrimitive(PrimitiveType.Cube); go.renderer.material.mainTexture = Resources.Load.<Texture2D>("glass"); }
using UnityEngine; using System.Collections; public class ExampleClass : MonoBehaviour { void Start() { GameObject go = GameObject.CreatePrimitive(PrimitiveType.Cube); go.renderer.material.mainTexture = Resources.Load<Texture2D>("glass"); } }
import UnityEngine import System.Collections public class ExampleClass(MonoBehaviour): def Start() as void: go as GameObject = GameObject.CreatePrimitive(PrimitiveType.Cube) go.renderer.material.mainTexture = Resources.Load[of Texture2D]('glass')
// Instantiates a prefab named "enemy" located in any Resources // folder in your project's Assets folder. function Start () { var instance = Instantiate(Resources.Load.<GameObject>("enemy")); }
using UnityEngine; using System.Collections; public class ExampleClass : MonoBehaviour { void Start() { GameObject instance = Instantiate(Resources.Load<GameObject>("enemy")); } }
import UnityEngine import System.Collections public class ExampleClass(MonoBehaviour): def Start() as void: instance as GameObject = Instantiate(Resources.Load[of GameObject]('enemy'))