Select your preferred scripting language. All code snippets will be displayed in this language.
Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.
CloseFind a network view based on a NetworkViewID.
// Print the names of the objects which have the view IDs given in the array function PrintNames(viewIDs : Array) { for (var ID : NetworkViewID in viewIDs) { Debug.Log("Finding "+ ID); var view : NetworkView = NetworkView.Find(ID); Debug.Log(view.observed.name); } }
using UnityEngine; using System.Collections; public class ExampleClass : MonoBehaviour { void PrintNames(ArrayList viewIDs) { foreach (NetworkViewID ID in viewIDs) { Debug.Log("Finding " + ID); NetworkView view = NetworkView.Find(ID); Debug.Log(view.observed.name); } } }
import UnityEngine import System.Collections public class ExampleClass(MonoBehaviour): def PrintNames(viewIDs as ArrayList) as void: for ID as NetworkViewID in viewIDs: Debug.Log(('Finding ' + ID)) view as NetworkView = NetworkView.Find(ID) Debug.Log(view.observed.name)