Radians-to-degrees conversion constant (Read Only).
This is equal to 360 / (PI * 2).
See Also: Deg2Rad constant.// convert 1 radian to degrees var rad : float = 10.0; function Start() { var deg : float = rad * Mathf.Rad2Deg; Debug.Log(rad + " radians are equal to " + deg + " degrees."); }
using UnityEngine; using System.Collections; public class ExampleClass : MonoBehaviour { public float rad = 10.0F; void Start() { float deg = rad * Mathf.Rad2Deg; Debug.Log(rad + " radians are equal to " + deg + " degrees."); } }
import UnityEngine import System.Collections public class ExampleClass(MonoBehaviour): public rad as float = 10.0F def Start() as void: deg as float = (rad * Mathf.Rad2Deg) Debug.Log((((rad + ' radians are equal to ') + deg) + ' degrees.'))