Legacy Documentation: Version 4.6.2
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LineRenderer.SetPosition

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public function SetPosition(index: int, position: Vector3): void;

Description

Set the position of the vertex in the line.

See Also: SetVertexCount function.

	// Creates a line renderer that follos a Sin() function
	// and animates it.

var c1 : Color = Color.yellow; var c2 : Color = Color.red; var lengthOfLineRenderer : int = 20;

function Start() { var lineRenderer : LineRenderer = gameObject.AddComponent(LineRenderer); lineRenderer.material = new Material (Shader.Find("Particles/Additive")); lineRenderer.SetColors(c1, c2); lineRenderer.SetWidth(0.2,0.2); lineRenderer.SetVertexCount(lengthOfLineRenderer); }

function Update() { var lineRenderer : LineRenderer = GetComponent(LineRenderer); for(var i : int = 0; i < lengthOfLineRenderer; i++) { var pos : Vector3 = Vector3(i * 0.5, Mathf.Sin(i + Time.time), 0); lineRenderer.SetPosition(i, pos); } }