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CloseFinds a shader with the given name
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Shader.Find can be used to switch to another shader without having to keep a reference to the shader. /name/ is the name you can see in the shader popup of any material. Common names are: "Diffuse", "Bumped Diffuse", "VertexLit", "Transparent/Diffuse" etc.
When building a player, a shader will only be included if it is assigned to a material that is used in any scene or if the shader is placed in a "Resources" folder. See Also: Material class.// Switch the shader from code function Start () { // Switch to the transparent diffuse shader renderer.material.shader = Shader.Find ("Transparent/Diffuse"); }
using UnityEngine; using System.Collections; public class ExampleClass : MonoBehaviour { void Start() { renderer.material.shader = Shader.Find("Transparent/Diffuse"); } }
import UnityEngine import System.Collections public class ExampleClass(MonoBehaviour): def Start() as void: renderer.material.shader = Shader.Find('Transparent/Diffuse')
Another example:
// Create a material from code function Start () { // Create a material with transparent diffuse shader var material = new Material (Shader.Find ("Transparent/Diffuse")); material.color = Color.green; // assign the material to the renderer renderer.material = material; }
using UnityEngine; using System.Collections; public class ExampleClass : MonoBehaviour { void Start() { Material material = new Material(Shader.Find("Transparent/Diffuse")); material.color = Color.green; renderer.material = material; } }
import UnityEngine import System.Collections public class ExampleClass(MonoBehaviour): def Start() as void: material as Material = Material(Shader.Find('Transparent/Diffuse')) material.color = Color.green renderer.material = material