i | Index of the bone to test. |
Is the bone a member of the minimal set of bones that Mecanim requires for a human model?
The indexing order of the bones is the same as that used for the BoneName array.
function Start() { var boneName: String[] = HumanTrait.BoneName; for (var i = 0; i < HumanTrait.BoneCount; i++) { if(HumanTrait.RequiredBone(i)) Debug.Log(boneName[i]); } }
using UnityEngine; using System.Collections; public class ExampleClass : MonoBehaviour { void Start() { string[] boneName = HumanTrait.BoneName; int i = 0; while (i < HumanTrait.BoneCount) { if (HumanTrait.RequiredBone(i)) Debug.Log(boneName[i]); i++; } } }
import UnityEngine import System.Collections public class ExampleClass(MonoBehaviour): def Start() as void: boneName as (string) = HumanTrait.BoneName i as int = 0 while i < HumanTrait.BoneCount: if HumanTrait.RequiredBone(i): Debug.Log(boneName[i]) i++