The object will not be saved to the scene. It will not be destroyed when a new scene is loaded.
It is your responsibility to cleanup the object manually using DestroyImmediate, otherwise it will leak.
// Instantiates a Plane everytime the game starts and never destroys it // even if you stop your game preview // NOTE: Watch out, this can cause LEAKS function Start() { var notDestructable : GameObject = GameObject.CreatePrimitive(PrimitiveType.Plane); notDestructable.hideFlags = HideFlags.DontSave; }
using UnityEngine; using System.Collections; public class ExampleClass : MonoBehaviour { void Start() { GameObject notDestructable = GameObject.CreatePrimitive(PrimitiveType.Plane); notDestructable.hideFlags = HideFlags.DontSave; } }
import UnityEngine import System.Collections public class ExampleClass(MonoBehaviour): def Start() as void: notDestructable as GameObject = GameObject.CreatePrimitive(PrimitiveType.Plane) notDestructable.hideFlags = HideFlags.DontSave