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GUI.RepeatButton

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public static function RepeatButton(position: Rect, text: string): bool;
public static bool RepeatButton(Rect position, string text);
public static def RepeatButton(position as Rect, text as string) as bool
public static function RepeatButton(position: Rect, image: Texture): bool;
public static bool RepeatButton(Rect position, Texture image);
public static def RepeatButton(position as Rect, image as Texture) as bool
public static function RepeatButton(position: Rect, content: GUIContent): bool;
public static bool RepeatButton(Rect position, GUIContent content);
public static def RepeatButton(position as Rect, content as GUIContent) as bool
public static function RepeatButton(position: Rect, text: string, style: GUIStyle): bool;
public static bool RepeatButton(Rect position, string text, GUIStyle style);
public static def RepeatButton(position as Rect, text as string, style as GUIStyle) as bool
public static function RepeatButton(position: Rect, image: Texture, style: GUIStyle): bool;
public static bool RepeatButton(Rect position, Texture image, GUIStyle style);
public static def RepeatButton(position as Rect, image as Texture, style as GUIStyle) as bool
public static function RepeatButton(position: Rect, content: GUIContent, style: GUIStyle): bool;
public static bool RepeatButton(Rect position, GUIContent content, GUIStyle style);
public static def RepeatButton(position as Rect, content as GUIContent, style as GUIStyle) as bool

Parameters

position Rectangle on the screen to use for the button.
text Text to display on the button.
image Texture to display on the button.
content Text, image and tooltip for this button.
style The style to use. If left out, the button style from the current GUISkin is used.

Returns

bool True when the users clicks the button.

Description

Make a button that is active as long as the user holds it down.

	// Draws 2 buttons, one with an image, and other with a text
	// And print a message when they got clicked.
	var btnTexture : Texture;
	function OnGUI() {
		if (!btnTexture) {
			Debug.LogError("Please assign a texture on the inspector");
			return;
		}
		if (GUI.RepeatButton(Rect(10,10,50,50),btnTexture))
			Debug.Log("Clicked the button with an image");

if (GUI.RepeatButton(Rect(10,70,50,30),"Click")) Debug.Log("Clicked the button with text"); }
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour {
    public Texture btnTexture;
    void OnGUI() {
        if (!btnTexture) {
            Debug.LogError("Please assign a texture on the inspector");
            return;
        }
        if (GUI.RepeatButton(new Rect(10, 10, 50, 50), btnTexture))
            Debug.Log("Clicked the button with an image");
        
        if (GUI.RepeatButton(new Rect(10, 70, 50, 30), "Click"))
            Debug.Log("Clicked the button with text");
        
    }
}
import UnityEngine
import System.Collections

public class ExampleClass(MonoBehaviour):

	public btnTexture as Texture

	def OnGUI() as void:
		if not btnTexture:
			Debug.LogError('Please assign a texture on the inspector')
			return
		if GUI.RepeatButton(Rect(10, 10, 50, 50), btnTexture):
			Debug.Log('Clicked the button with an image')
		if GUI.RepeatButton(Rect(10, 70, 50, 30), 'Click'):
			Debug.Log('Clicked the button with text')