position | Rectangle on the screen to use for the button. |
text | Text to display on the button. |
image | Texture to display on the button. |
content | Text, image and tooltip for this button. |
style | The style to use. If left out, the button style from the current GUISkin is used. |
bool True when the users clicks the button.
Make a button that is active as long as the user holds it down.
// Draws 2 buttons, one with an image, and other with a text // And print a message when they got clicked. var btnTexture : Texture; function OnGUI() { if (!btnTexture) { Debug.LogError("Please assign a texture on the inspector"); return; } if (GUI.RepeatButton(Rect(10,10,50,50),btnTexture)) Debug.Log("Clicked the button with an image"); if (GUI.RepeatButton(Rect(10,70,50,30),"Click")) Debug.Log("Clicked the button with text"); }
using UnityEngine; using System.Collections; public class ExampleClass : MonoBehaviour { public Texture btnTexture; void OnGUI() { if (!btnTexture) { Debug.LogError("Please assign a texture on the inspector"); return; } if (GUI.RepeatButton(new Rect(10, 10, 50, 50), btnTexture)) Debug.Log("Clicked the button with an image"); if (GUI.RepeatButton(new Rect(10, 70, 50, 30), "Click")) Debug.Log("Clicked the button with text"); } }
import UnityEngine import System.Collections public class ExampleClass(MonoBehaviour): public btnTexture as Texture def OnGUI() as void: if not btnTexture: Debug.LogError('Please assign a texture on the inspector') return if GUI.RepeatButton(Rect(10, 10, 50, 50), btnTexture): Debug.Log('Clicked the button with an image') if GUI.RepeatButton(Rect(10, 70, 50, 30), 'Click'): Debug.Log('Clicked the button with text')