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EditorGUIUtility.Load

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public static function Load(path: string): Object;
public static Object Load(string path);
public static def Load(path as string) as Object

Description

Load a built-in resource.

This function will look in Assets/Editor Default Resources/ + path for the resource. If not there, it will try the built-in editor resources by name.

	var handleMaterial : Material = EditorGUIUtility.Load("HandleMaterial.mat");