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AudioClip.samples

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public var samples: int;
public int samples;
public samples as int

Description

The length of the audio clip in samples. (Read Only)

// Prints how many samples the attached audio source has	
function Start() {
    Debug.Log(audio.clip.samples);
}
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour {
    void Start() {
        Debug.Log(audio.clip.samples);
    }
}
import UnityEngine
import System.Collections

public class ExampleClass(MonoBehaviour):

	def Start() as void:
		Debug.Log(audio.clip.samples)