Quits the player application.
Quit is ignored in the editor or the web player. IMPORTANT: In most cases termination of application under iOS should be left at the user discretion. Consult Apple Technical Page qa1561 for further details.
// Quits the player when the user hits escape function Update () { if (Input.GetKey ("escape")) { Application.Quit(); } }
using UnityEngine; using System.Collections; public class ExampleClass : MonoBehaviour { void Update() { if (Input.GetKey("escape")) Application.Quit(); } }
import UnityEngine import System.Collections public class ExampleClass(MonoBehaviour): def Update() as void: if Input.GetKey('escape'): Application.Quit()