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Input.GetKey

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public static function GetKey(name: string): bool;
public static bool GetKey(string name);
public static def GetKey(name as string) as bool

Description

Returns true while the user holds down the key identified by name. Think auto fire.

For the list of key identifiers see Input Manager. When dealing with input it is recommended to use Input.GetAxis and Input.GetButton instead since it allows end-users to configure the keys.

	function Update () {
		if (Input.GetKey ("up"))
			print ("up arrow key is held down");

if (Input.GetKey ("down")) print ("down arrow key is held down"); }
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour {
    void Update() {
        if (Input.GetKey("up"))
            print("up arrow key is held down");
        
        if (Input.GetKey("down"))
            print("down arrow key is held down");
        
    }
}
import UnityEngine
import System.Collections

public class ExampleClass(MonoBehaviour):

	def Update() as void:
		if Input.GetKey('up'):
			print('up arrow key is held down')
		if Input.GetKey('down'):
			print('down arrow key is held down')

public static function GetKey(key: KeyCode): bool;
public static bool GetKey(KeyCode key);
public static def GetKey(key as KeyCode) as bool

Description

Returns true while the user holds down the key identified by the key KeyCode enum parameter.

	function Update () {
		if (Input.GetKey (KeyCode.UpArrow))
			print ("up arrow key is held down");

if (Input.GetKey (KeyCode.DownArrow)) print ("down arrow key is held down"); }
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour {
    void Update() {
        if (Input.GetKey(KeyCode.UpArrow))
            print("up arrow key is held down");
        
        if (Input.GetKey(KeyCode.DownArrow))
            print("down arrow key is held down");
        
    }
}
import UnityEngine
import System.Collections

public class ExampleClass(MonoBehaviour):

	def Update() as void:
		if Input.GetKey(KeyCode.UpArrow):
			print('up arrow key is held down')
		if Input.GetKey(KeyCode.DownArrow):
			print('down arrow key is held down')