The identity rotation (Read Only). This quaternion corresponds to "no rotation": the object.
Is perfectly aligned with the world or parent axes.
transform.rotation = Quaternion.identity;
using UnityEngine; using System.Collections; public class ExampleClass : MonoBehaviour { void Example() { transform.rotation = Quaternion.identity; } }
import UnityEngine import System.Collections public class ExampleClass(MonoBehaviour): def Example() as void: transform.rotation = Quaternion.identity