The last average ping time to the given player
in milliseconds.
If the player can't be found -1 will be returned. Pings are automatically sent out every couple of seconds.
function OnGUI() { GUILayout.Label("Player ping values"); for (var i : int = 0; i < Network.connections.Length; i++) { GUILayout.Label("Player " + Network.connections[i] + " - " + Network.GetAveragePing(Network.connections[i]) + " ms"); } }
using UnityEngine; using System.Collections; public class ExampleClass : MonoBehaviour { void OnGUI() { GUILayout.Label("Player ping values"); int i = 0; while (i < Network.connections.Length) { GUILayout.Label("Player " + Network.connections[i] + " - " + Network.GetAveragePing(Network.connections[i]) + " ms"); i++; } } }
import UnityEngine import System.Collections public class ExampleClass(MonoBehaviour): def OnGUI() as void: GUILayout.Label('Player ping values') i as int = 0 while i < Network.connections.Length: GUILayout.Label((((('Player ' + Network.connections[i]) + ' - ') + Network.GetAveragePing(Network.connections[i])) + ' ms')) i++