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Network.connections

public static var connections: NetworkPlayer[];

Description

All connected players.

On a client this contains only the server.

	function OnGUI() {
		if (GUILayout.Button ("Disconnect first player")) {
			if (Network.connections.Length > 0) {
				Debug.Log("Disconnecting: "+
					Network.connections[0].ipAddress+":"+Network.connections[0].port);
				Network.CloseConnection(Network.connections[0], true);
			} 
		}	
	}