text | Text to display on the label. |
image | Texture to display on the label. |
content | Text, image and tooltip for this label. |
style | The style to use. If left out, the label style from the current GUISkin is used. |
options | An optional list of layout options that specify extra layouting properties. Any values passed in here will override settings defined by the style .See Also: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight, GUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight. |
Make an auto-layout label.
Labels have no user interaction, do not catch mouse clicks and are always rendered in normal style. If you want to make a control that responds visually to user input, use a Box control
// Draws a texture and a label after the Texture // using GUILayout. var tex : Texture; function OnGUI() { if(!tex) { Debug.LogError("Missing texture, assign a texture in the inspector"); } GUILayout.Label(tex); GUILayout.Label("This is an sized label"); }
using UnityEngine; using System.Collections; public class ExampleClass : MonoBehaviour { public Texture tex; void OnGUI() { if (!tex) Debug.LogError("Missing texture, assign a texture in the inspector"); GUILayout.Label(tex); GUILayout.Label("This is an sized label"); } }
import UnityEngine import System.Collections public class ExampleClass(MonoBehaviour): public tex as Texture def OnGUI() as void: if not tex: Debug.LogError('Missing texture, assign a texture in the inspector') GUILayout.Label(tex) GUILayout.Label('This is an sized label')