Legacy Documentation: Version 4.6(go to latest)
Language: English
  • C#
  • JS
  • Boo

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

Handles.ScaleSlider

public static function ScaleSlider(scale: float, position: Vector3, direction: Vector3, rotation: Quaternion, size: float, snap: float): float;

Parameters

scale The value the user can modify.
position The position of the handle.
direction The direction of the handle.
rotation The rotation of whole object.
size The size of the handle.
snap The new value after the user has modified it.

Note: Use HandleUtility.GetHandleSize where you might want to have constant screen-sized handles.

Description

Make a directional scale slider.


Scale slider handle in the Scene View.

	// Increase/decrease a value just by moving the Scale slider Handle
	
	
	@CustomEditor (FreeScale)
	class FreeScaleHandleJS extends Editor {
		function OnSceneGUI () {
	        target.val = Handles.ScaleSlider(target.val, 
	        				target.transform.position, 
	        				Vector3.up, 
	        				Quaternion.identity, 
	        				5, 
	        				HandleUtility.GetHandleSize(target.transform.position));
	        if (GUI.changed)
	            EditorUtility.SetDirty (target);
	    }
	}

And the script attached to this handle:

	// FreeScale.js
	@script ExecuteInEditMode()
	
	var val : float = 1;
	
	function Update () {
		Debug.Log("Value tied to the slider: " + val);
	}