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CloseOpens the scene at path
additively.
All paths are relative to the project folder. Like: "Assets/MyScenes/MyScene.unity".
// Simple script that lets you load the contents of a selected scene // to your current scene. @MenuItem("Example/Load Scene Additive") static function Apply () { var strScenePath : String = AssetDatabase.GetAssetPath(Selection.activeObject); if (strScenePath == null || !strScenePath.Contains(".unity")) { EditorUtility.DisplayDialog("Select Scene", "You Must Select a Scene!", "Ok"); EditorApplication.Beep(); return; } Debug.Log("Opening " + strScenePath + " additively"); EditorApplication.OpenSceneAdditive(strScenePath); }