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AssetDatabase.GetAssetPath

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public static function GetAssetPath(instanceID: int): string;
public static string GetAssetPath(int instanceID);
public static def GetAssetPath(instanceID as int) as string
public static function GetAssetPath(assetObject: Object): string;
public static string GetAssetPath(Object assetObject);
public static def GetAssetPath(assetObject as Object) as string

Description

Returns the path name relative to the project folder where the asset is stored.

All paths are relative to the project folder, for example: "Assets/MyTextures/hello.png".

	@MenuItem("GameObject/Create Material")
	static function CreateMaterial () {
		// Create a simple material asset
		var material = new Material (Shader.Find("Specular"));
		AssetDatabase.CreateAsset(material, "Assets/MyMaterial.mat");

// Print the path of the created asset Debug.Log(AssetDatabase.GetAssetPath(material)); }