Legacy Documentation: Version 4.5.0

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GUILayout.RepeatButton

static function RepeatButton(image: Texture, params options: GUILayoutOption[]): bool;
static function RepeatButton(text: string, params options: GUILayoutOption[]): bool;
static function RepeatButton(content: GUIContent, params options: GUILayoutOption[]): bool;
static function RepeatButton(image: Texture, style: GUIStyle, params options: GUILayoutOption[]): bool;
static function RepeatButton(text: string, style: GUIStyle, params options: GUILayoutOption[]): bool;
static function RepeatButton(content: GUIContent, style: GUIStyle, params options: GUILayoutOption[]): bool;

Parameters

textText to display on the button.
image Texture to display on the button.
contentText, image and tooltip for this button.
styleThe style to use. If left out, the button style from the current GUISkin is used.
optionsAn optional list of layout options that specify extra layouting properties. Any values passed in here will override settings defined by the style.
See Also: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight, GUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight.

Returns

bool /true/ when the holds down the mouse.

Description

Make a repeating button. The button returns true as long as the user holds down the mouse.


Repeat Buttons in the Game View.

	// Draws a button with an image and a button with text
	var tex : Texture;
	function OnGUI() {
		if(!tex) {
			Debug.LogError("No texture found, please assign a texture on the inspector");
		}

if(GUILayout.RepeatButton (tex)) { Debug.Log("Clicked the image"); } if(GUILayout.RepeatButton ("I am a regular Automatic Layout Button")) { Debug.Log("Clicked Button"); } }