text | Text to display on the button. |
image | Texture to display on the button. |
content | Text, image and tooltip for this button. |
style | The style to use. If left out, the button style from the current GUISkin is used. |
options | An optional list of layout options that specify extra layouting properties. Any values passed in here will override settings defined by the style .See Also: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight, GUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight. |
bool /true/ when the holds down the mouse.
Make a repeating button. The button returns true as long as the user holds down the mouse.
Repeat Buttons in the Game View.
// Draws a button with an image and a button with text var tex : Texture; function OnGUI() { if(!tex) { Debug.LogError("No texture found, please assign a texture on the inspector"); } if(GUILayout.RepeatButton (tex)) { Debug.Log("Clicked the image"); } if(GUILayout.RepeatButton ("I am a regular Automatic Layout Button")) { Debug.Log("Clicked Button"); } }
using UnityEngine; using System.Collections; public class ExampleClass : MonoBehaviour { public Texture tex; void OnGUI() { if (!tex) Debug.LogError("No texture found, please assign a texture on the inspector"); if (GUILayout.RepeatButton(tex)) Debug.Log("Clicked the image"); if (GUILayout.RepeatButton("I am a regular Automatic Layout Button")) Debug.Log("Clicked Button"); } }
import UnityEngine import System.Collections public class ExampleClass(MonoBehaviour): public tex as Texture def OnGUI() as void: if not tex: Debug.LogError('No texture found, please assign a texture on the inspector') if GUILayout.RepeatButton(tex): Debug.Log('Clicked the image') if GUILayout.RepeatButton('I am a regular Automatic Layout Button'): Debug.Log('Clicked Button')