Legacy Documentation: Version 4.5.0

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GUILayout.FlexibleSpace

static function FlexibleSpace(): void;
static void FlexibleSpace();
static def FlexibleSpace() as void

Description

Insert a flexible space element.

Flexible spaces use up any leftover space in a layout.

Note: This will override the GUILayout.ExpandWidth and GUILayout.ExpandHeight


Flexible Space in a GUILayout Area.

	var sliderValue : float = 1.0;

function OnGUI() { // Wrap everything in the designated GUI Area GUILayout.BeginArea (Rect (0,0,200,60)); // Begin the singular Horizontal Group GUILayout.BeginHorizontal(); // Place a Button normally GUILayout.RepeatButton ("A button with\ntwo lines"); // Place a space between the button and the vertical area // so it fits the whole area GUILayout.FlexibleSpace(); // Arrange two more Controls vertically beside the Button GUILayout.BeginVertical(); GUILayout.Box("Value:" + Mathf.Round(sliderValue)); sliderValue = GUILayout.HorizontalSlider (sliderValue, 0.0, 10);

// End the Groups and Area GUILayout.EndVertical(); GUILayout.EndHorizontal(); GUILayout.EndArea(); }

using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour {
    public float sliderValue = 1.0F;
    void OnGUI() {
        GUILayout.BeginArea(new Rect(0, 0, 200, 60));
        GUILayout.BeginHorizontal();
        GUILayout.RepeatButton("A button with\ntwo lines");
        GUILayout.FlexibleSpace();
        GUILayout.BeginVertical();
        GUILayout.Box("Value:" + Mathf.Round(sliderValue));
        sliderValue = GUILayout.HorizontalSlider(sliderValue, 0.0F, 10);
        GUILayout.EndVertical();
        GUILayout.EndHorizontal();
        GUILayout.EndArea();
    }
}
import UnityEngine
import System.Collections

public class ExampleClass(MonoBehaviour):

	public sliderValue as float = 1.0F

	def OnGUI() as void:
		GUILayout.BeginArea(Rect(0, 0, 200, 60))
		GUILayout.BeginHorizontal()
		GUILayout.RepeatButton('A button with\ntwo lines')
		GUILayout.FlexibleSpace()
		GUILayout.BeginVertical()
		GUILayout.Box(('Value:' + Mathf.Round(sliderValue)))
		sliderValue = GUILayout.HorizontalSlider(sliderValue, 0.0F, 10)
		GUILayout.EndVertical()
		GUILayout.EndHorizontal()
		GUILayout.EndArea()