Submit a vertex.
In OpenGL this matches glVertex3f(v.x,v.y,v.z)
; on other graphics APIs the same
functionality is emulated.
// Draws a line from the bottom right // to the top left of the Screen // Using GL.Vertex var mat : Material; function OnPostRender() { if (!mat) { Debug.LogError("Please Assign a material on the inspector"); return; } GL.PushMatrix(); mat.SetPass(0); GL.LoadOrtho(); GL.Begin(GL.LINES); GL.Vertex(Vector3(1,0,0)); GL.Vertex(Vector3(0,1,0)); GL.End(); GL.PopMatrix(); }
using UnityEngine; using System.Collections; public class ExampleClass : MonoBehaviour { public Material mat; void OnPostRender() { if (!mat) { Debug.LogError("Please Assign a material on the inspector"); return; } GL.PushMatrix(); mat.SetPass(0); GL.LoadOrtho(); GL.Begin(GL.LINES); GL.Vertex(new Vector3(1, 0, 0)); GL.Vertex(new Vector3(0, 1, 0)); GL.End(); GL.PopMatrix(); } }
import UnityEngine import System.Collections public class ExampleClass(MonoBehaviour): public mat as Material def OnPostRender() as void: if not mat: Debug.LogError('Please Assign a material on the inspector') return GL.PushMatrix() mat.SetPass(0) GL.LoadOrtho() GL.Begin(GL.LINES) GL.Vertex(Vector3(1, 0, 0)) GL.Vertex(Vector3(0, 1, 0)) GL.End() GL.PopMatrix()