End drawing 3D primitives.
In OpenGL this matches glEnd
; on other graphics APIs the same
functionality is emulated.
// Draws a Triangle, a Quad and a line // with different colors var mat : Material; function OnPostRender() { if (!mat) { Debug.LogError("Please Assign a material on the inspector"); return; } GL.PushMatrix(); mat.SetPass(0); GL.LoadOrtho(); GL.Begin(GL.TRIANGLES); // Triangle GL.Color(Color(1,1,1,1)); GL.Vertex3(0.50,0.25,0); GL.Vertex3(0.25,0.25,0); GL.Vertex3(0.375,0.5,0); GL.End(); // End drawing Triangle GL.Begin(GL.QUADS); // Quad GL.Color(Color(0.5,0.5,0.5,1)); GL.Vertex3(0.5,0.5,0); GL.Vertex3(0.5,0.75,0); GL.Vertex3(0.75,0.75,0); GL.Vertex3(0.75,0.5,0); GL.End(); // End drawing quad GL.Begin(GL.LINES); // Line GL.Color(Color(0,0,0,1)); GL.Vertex3(0,0,0); GL.Vertex3(0.75,0.75,0); GL.End(); // End drawing Line GL.PopMatrix(); }
using UnityEngine; using System.Collections; public class ExampleClass : MonoBehaviour { public Material mat; void OnPostRender() { if (!mat) { Debug.LogError("Please Assign a material on the inspector"); return; } GL.PushMatrix(); mat.SetPass(0); GL.LoadOrtho(); GL.Begin(GL.TRIANGLES); GL.Color(new Color(1, 1, 1, 1)); GL.Vertex3(0.5F, 0.25F, 0); GL.Vertex3(0.25F, 0.25F, 0); GL.Vertex3(0.375F, 0.5F, 0); GL.End(); GL.Begin(GL.QUADS); GL.Color(new Color(0.5F, 0.5F, 0.5F, 1)); GL.Vertex3(0.5F, 0.5F, 0); GL.Vertex3(0.5F, 0.75F, 0); GL.Vertex3(0.75F, 0.75F, 0); GL.Vertex3(0.75F, 0.5F, 0); GL.End(); GL.Begin(GL.LINES); GL.Color(new Color(0, 0, 0, 1)); GL.Vertex3(0, 0, 0); GL.Vertex3(0.75F, 0.75F, 0); GL.End(); GL.PopMatrix(); } }
import UnityEngine import System.Collections public class ExampleClass(MonoBehaviour): public mat as Material def OnPostRender() as void: if not mat: Debug.LogError('Please Assign a material on the inspector') return GL.PushMatrix() mat.SetPass(0) GL.LoadOrtho() GL.Begin(GL.TRIANGLES) GL.Color(Color(1, 1, 1, 1)) GL.Vertex3(0.5F, 0.25F, 0) GL.Vertex3(0.25F, 0.25F, 0) GL.Vertex3(0.375F, 0.5F, 0) GL.End() GL.Begin(GL.QUADS) GL.Color(Color(0.5F, 0.5F, 0.5F, 1)) GL.Vertex3(0.5F, 0.5F, 0) GL.Vertex3(0.5F, 0.75F, 0) GL.Vertex3(0.75F, 0.75F, 0) GL.Vertex3(0.75F, 0.5F, 0) GL.End() GL.Begin(GL.LINES) GL.Color(Color(0, 0, 0, 1)) GL.Vertex3(0, 0, 0) GL.Vertex3(0.75F, 0.75F, 0) GL.End() GL.PopMatrix()