Translates an instance ID to a reference to an object.
If the object is not loaded from disk, loads it from disk.
// Simple editor window that prints on the console the GameObject // name given an ID. // If no objec is found it prints an error. class EditorUtilityInstanceIDToObject extends EditorWindow { var id : int; @MenuItem("Examples/ID To Name") static function Init() { var window = GetWindow(EditorUtilityInstanceIDToObject); window.position = Rect(0,0,160, 60); window.Show(); } function OnGUI() { id = EditorGUILayout.IntField("Instance ID:",id); if(GUILayout.Button("Find Name")) { var obj = EditorUtility.InstanceIDToObject(id); if(!obj) Debug.LogError("No object could be found with instance id: " + id); else Debug.Log("Object's name: " + obj.name); } } }