Legacy Documentation: Version 4.5.0

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EditorUtility.FocusProjectWindow

static function FocusProjectWindow(): void;
static void FocusProjectWindow();
static def FocusProjectWindow() as void

Description

Brings the project window to the front and focuses it.

This is commonly called after a menu item that creates and selects an asset is invoked.


Changes the color of the selected GameObjects.

	// Change The color of the selected Game Objects
	// and focus the project window after clicking on the
	// "Change!" Button.

class EditorUtilityFocusProjectWindow extends EditorWindow {

var matColor : Color = Color.white; @MenuItem("Examples/Massive Color Change") static function Init() { var window = GetWindow(EditorUtilityFocusProjectWindow); window.position = Rect(0,0,170,60); window.Show(); } function OnGUI() { matColor = EditorGUI.ColorField(Rect(3,3,position.width - 6, 15), "New Color:", matColor); if(GUI.Button(Rect(3,25,position.width-6, 30),"Change!")) ChangeColors(); }

function ChangeColors() { if(Selection.activeGameObject) { for(var t in Selection.gameObjects) if(t.renderer) t.renderer.sharedMaterial.color = matColor; } EditorUtility.FocusProjectWindow(); } }