Legacy Documentation: Version 4.5.0

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EditorGUI.ColorField

static function ColorField(position: Rect, value: Color): Color;
static Color ColorField(Rect position, Color value);
static def ColorField(position as Rect, value as Color) as Color
static function ColorField(position: Rect, label: string, value: Color): Color;
static Color ColorField(Rect position, string label, Color value);
static def ColorField(position as Rect, label as string, value as Color) as Color
static function ColorField(position: Rect, label: GUIContent, value: Color): Color;
static Color ColorField(Rect position, GUIContent label, Color value);
static def ColorField(position as Rect, label as GUIContent, value as Color) as Color

Parameters

positionRectangle on the screen to use for the field.
labelOptional label to display in front of the field.
valueThe color to edit.

Returns

Color The color selected by the user.

Description

Make a field for selecting a Color.


Color field in an Editor Window.

	// Change The color of the selected Game Objects
	
	class EditorGUIColorField extends EditorWindow {
	 
		var matColor : Color = Color.white;
		@MenuItem("Examples/Massive Color Change")
		static function Init() {
			var window = GetWindow(EditorGUIColorField);
			window.position = Rect(0,0,170,60);
			window.Show();
		}
		function OnGUI() {
			matColor = EditorGUI.ColorField(Rect(3,3,position.width - 6, 15),
					"New Color:", 
					matColor); 
			if(GUI.Button(Rect(3,25,position.width-6, 30),"Change!"))
				ChangeColors();
		}
	  
		function ChangeColors() {
			if(Selection.activeGameObject)
				for(var t in Selection.gameObjects)
					if(t.renderer)
						t.renderer.sharedMaterial.color = matColor;
		}
	}

Description