Legacy Documentation: Version 4.5.0

Script language:

  • JS
  • C#
  • Boo
Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

EditorUtility.DisplayPopupMenu

static function DisplayPopupMenu(position: Rect, menuItemPath: string, command: MenuCommand): void;
static void DisplayPopupMenu(Rect position, string menuItemPath, MenuCommand command);
static def DisplayPopupMenu(position as Rect, menuItemPath as string, command as MenuCommand) as void

Description

Displays a popup menu.

Menu is shown at position pos, generated from a submenu specified by menuItemPath using a MenuCommand as menu context.

	// Shows the Assets menu when you right click on the contextRect Rectangle.

class EditorUtilityDisplayPopupMenu extends EditorWindow { function OnGUI () { var evt = Event.current; var contextRect = Rect(10,10,100,100); if(evt.type == EventType.ContextClick) { var mousePos = evt.mousePosition; if (contextRect.Contains (mousePos)) { EditorUtility.DisplayPopupMenu (Rect (mousePos.x,mousePos.y,0,0), "Assets/", null); evt.Use(); } } } }