The current event that's being processed right now.
function OnGUI() { Debug.Log("Current detected event: " + Event.current); }
using UnityEngine; using System.Collections; public class ExampleClass : MonoBehaviour { void OnGUI() { Debug.Log("Current detected event: " + Event.current); } }
import UnityEngine import System.Collections public class ExampleClass(MonoBehaviour): def OnGUI() as void: Debug.Log(('Current detected event: ' + Event.current))