Legacy Documentation: Version 4.5.0

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static function HSVToRGB(H: float, S: float, V: float): Color;
static Color HSVToRGB(float H, float S, float V);
static def HSVToRGB(H as float, S as float, V as float) as Color

Parameters

hThe hue of the color - in the range 0 to 1.
sThe saturation of the color.
vThe value of the color.

Returns

Color The RGB color calculated from the HSV values passed into the function. The alpha value of the color will be 1.

Description

Convert a set of HSV values to an RGB Color.

All values are in the range 0 - 1.

See Also: RGBToHSV.

	// Simple script that shows the color info on 
	// RGB (Red Green Blue) values and
	// HSV (Hue Saturation Value) values.
	
	class RGBHSVInfo extends Editor{
			
		@MenuItem("Examples/Color Info")
		static function CheckColor() {
			var h : float = 0;
			var s : float = 0;
			var v : float = 0;		
			var objColor : Color = Color.white;
		
			var obj = Selection.activeGameObject.renderer;
			if(!obj.renderer.material) {
				Debug.LogError("Selected Object doesnt have a material.");
				return;
			}
			objColor = obj.renderer.sharedMaterial.color;
			EditorGUIUtility.RGBToHSV(objColor,h,s,v);
			objColor = EditorGUIUtility.HSVToRGB(h,s,v);
			Debug.Log("RGB: " + objColor.r + "," + objColor.g + "," + objColor.b);
			Debug.Log("HSV: " + h + "," + s + "," + v);
		}
		
		@MenuItem("Examples/Color Info", true)
		static function ValidateCheckColor() {
			return Selection.activeGameObject != null;
		}
	}