Legacy Documentation: Version 4.5.0

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EditorGUILayout.Vector2Field

static function Vector2Field(label: string, value: Vector2, params options: GUILayoutOption[]): Vector2;
static function Vector2Field(label: GUIContent, value: Vector2, params options: GUILayoutOption[]): Vector2;

Parameters

labelLabel to display above the field.
valueThe value to edit.
optionsAn optional list of layout options that specify extra layouting properties. Any values passed in here will override settings defined by the style.
See Also: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight, GUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight.

Returns

Vector2 The value entered by the user.

Description

Make an X & Y field for entering a Vector2.


Measure the distance between 2 points.

	// Simple Script that measures the distance between 2 points
	
	class EditorGUILayoutVector2Field extends EditorWindow {
		
		var distance : float = 0;
		var p1 : Vector2;
		var p2 : Vector2;
	
		@MenuItem("Examples/Measure Distance")
		static function Init() {
			var window = GetWindow(EditorGUILayoutVector2Field);
			window.Show();
		}
		function OnGUI() {
			p1 = EditorGUILayout.Vector2Field("Point 1:", p1);
			p2 = EditorGUILayout.Vector2Field("Point 2:", p2);
			EditorGUILayout.LabelField("Distance:", distance.ToString());
			if(GUILayout.Button("Close"))
				this.Close();		
		}
		function OnInspectorUpdate() {
			distance = Vector2.Distance(p1,p2);
			this.Repaint();
		}
	}